![]() ![]() Most of the puzzles don't take thought or planning, rather experimentation. This also robs you of your sense of accomplishment. Who knows? The controls and physics within the game often lead you to wonder if you passed an area the way you were supposed to or if you stumbled on some exploit they didn't consider or correct. After failing a room, the same thing will happen, making it unclear when you should feel like you've accomplished anything. After "beating" an area you'll find yourself either in a new room or right back where you started. There's no goal other than connecting the different rooms and seeing all the hint messages along the way. The basics are you move from one room to the next solving puzzles in a minimalistic 1st person world. ![]() The basics are you move from one room to the next solving puzzles in a minimalistic 1st I'm not as charmed with this game as others have been. Have Antichamber.I'm not as charmed with this game as others have been. Give your brains a break from regular shooters and give them something more interesting to process. A complex mind game that will find fans among art lovers and regular gamers alike. ![]() This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value. Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make. Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you. ![]()
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