A completely new singleplayer offline campaign features eight new maps, 4 are restricted to 1939-1945 technology, meaning no mechs, shields or lasers, and the other 4 maps are set in the present day. Gratuitous Tank Battles just got bigger and better with a 'western-front' campaign, and a whole host of slightly-historically-accurate new units. While this is a deliberate design decision, it turns the game into a sort of exercise in trial-and-error, wherein the fleet you design either steamrolls (or is annihilated by) the enemy fleet, sending you back to the drawing board to find out how everything went wrong (or right).The enemy may be on the back foot, but this war is far from over. Compounding the lack of information is the fact that one cannot tell the enemy’s fleet composition before battle, besides the size and formation of ships present. Components and weapons are a mass of statistics and details that all hold at least some degree of importance. The tutorial designs themselves aren’t really effective beyond the tutorial, and to survive one will need to start designing new ships straight away. Gratuitous Space Battles doesn’t explain itself very well, simply handing you a set of “tutorial” designs and sending you on your way. Speaking of the manual, that’s one thing players need to read before diving in. That self-awareness permeates the whole game, from the descriptive tooltips to the ship status radio chatter, to the manual.
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